Tuesday 29 March 2011

Progress Update

Tried the first attempt with one fuzzy rule, if food is near or hunger is hungry. unusual results: when left to run for an extended period, there are periods of up to a minuit where no creatures would consume food or die.

The reason for this bug was that creatures were eating any food which they moved close enough to which was resulting in them over-eating and getting negative hunger values and then not needing food, added a condition to stop creatures with negative hunger eating, looks much better.

Creature movement patterns appear much more random, next addition will be obstacles, to add line of sight problems when finding food and to help randomise their directions of movement even more.

Aiming to have this done by my progress meeting on Friday.

No comments:

Post a Comment