Thursday 21 October 2010

Work Sheet 2

This project will look at the different possibilities of creating a diverse array of different AI creatures and try and achieve realistic results, and eventually some kind of balanced, sustainable ecosystem. To do this we will have to create a program which can simulate a world for these creatures to inhabit. The program could be implemented in 2D and still be a good indication of whether or not realistic behaviour has been achieved. However a  3D implementation should still also be considered as if it was possible would make for a much more impressive demonstration.

The kind of characteristics I would like to try and implement:
territorial defence.
instincts like safety in numbers or camouflage. 
desire to mate.
interspecies competition. 
pack hunting.


The best test to see if this can be achieved will be to test how long the program can run before the ecosystem becomes damaged, for instance a single species takes emerges too dominantly or all species die out. 


I think the research question will be along the lines of "Which AI implementation produces the most realsitic results when simulating a variety of species coexisting? However this needs some refining.

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